Production Notes

 

AIMS

 

"Outcast Hero" aims to be a plot-driven and thoughtful adventure story - something that won't be relying heavily upon the kinds of special effects that Hollywood studios have within easy access. The idea is to get the most out of the limited tool range we have. To form characters that are deep and realistic despite their fictional circumstances. To create something so engaging that the audience won't be concerned about the movie's duration.

 

 

VISION

 

To be brutally honest, "Outcast Hero" is a massive experiment and a learning process all rolled into one. I've never done anything like this before, and I may never want to do it again. But I'm enjoying the ride while it lasts, and have gathered more media experience and knowledge in the past five years working on this project than my time in college had to offer.

 

I'd had a notion to create an animated movie for a while, but it had been more of a fanciful wish than a definite intention - kept underfoot by thoughts that only those with access to studios full of animators or backing from major companies could ever do such a thing. Then I came to understand the true meaning of independent film making. And then I decided to do something truly insane - make an animated movie by myself.

 

Tyler Gibb was somewhat responsible for this. I'd watched his now-finished production "Minushi" from its early-ish days and it sparked in me a desire to follow in his footsteps. The thought that something so professional-looking could be pulled off by one person seemed excitingly absurd at the time. I figured if Tyler could do it, why not me?

 

But I haven't been entirely alone, thankful to say. "Outcast Hero" would not have made it this far by any means if it wasn't for my ever-supportive team of friends who have contributed ideas, refined scenes and dedicated their voices to characters in the movie.

 

My voice team is something I am very proud of - composed of some fine as-yet-mostly-unknown very talented people. As the movie progresses, I may be joined by other 2D animators. But as it stands, I'm working on "Outcast Hero" with the mindset that it's going to be an expedition I'll be tackling singularly.

 

 

"Outcast Hero" and associated characters, locations and concepts (c)2006-12 Gemma Louise Bright.

"Outcast Hero" is a product of Niftihalo Studios. Hosted by Powweb.